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T-Games
Multicolour 1
T-Games logo
Founded 27th April 2011
Founder Billy Anderson
Number of Members 5
Industry Video Games
Status Active
Partners Trixel Creative
Studios GameEx (2011)
T-Bit (2013)
GemWay (2014)
Website t-gamesonline.com

T-Games is a team of creators whose primary form of operation is that of video games, which content is served through platforms. It was founded on April 27 2011 by Billy Anderson and has spanned more than 5 years of game content for game communities. It has formed subsidiaries with members and fans.

StudiosEdit

T-Games distributes its content via development studios, to help differentiate the platforms. As of July 30th, the three active development studios are GameEx, T-Bit and GemWay. SRKT and T-Games had entered a partnership where SRKT Games would develop spin-off material, but regarding its situation, this is no longer the case.

GameEx focuses on the LittleBigPlanet platform, creating levels and consoles, that consists of the original GameExpo Line, the NeXT Generation, the SoundWave and the MusicPlayer. The Quadratum was a collaboration between GameEx and PSN User robbit10, however eventually GameEx took full control over the line. The Quadratum has since been discontinued.

When SRKT Games developed the Medius, it sought to create a successor. These consoles would be a part of the Transfield Line, but it was discontinued following SRKT Games' departure from T-Games.

T-Bit originally exclusively created content for the Minecraft platform - but more recently has attempted to expand into coding and programming.

GemWay, much like GameEx, also focuses on the LittleBigPlanet platform, creating consoles such as the Fun Machine and Super Player, but also creates content for GameEx's platforms too.

CreationEdit

T-Games was originally intended to be a small network inside the game LittleBigPlanet 2. Users of the network would have their own ID (which consisted of a microchip with various pieces of logic inside), and other creators would then put said microchips in their T-Games log-in screen for those specific T-Games members to "log-in" to the level. This was all created during the two months PSN was down during the PSN Hackings of 2011.

Before this occurred, Billy Anderson caught the infamous 'spawn pop' glitch, which prevented players with the glitch to play levels. At the time there was no known 'cure' for the glitch. Throughout the whole event, Anderson worked on two levels. One was the 'Push the Button!' level (which is still online today) and the other contained all of the work-in-progress T-Games log-in point and user system. Push the Button! was planned to be the first level to adopt the T-Games log-in point system, but since the kit was not ready at the time, the level only included a few of the T-Games logos included in the level - and nothing else.

Anderson then found out that you could be 'cured' the 'spawn pop' glitch by importing an old profile. As a result, he backed up 'Push the Button' (as not to lose any progress), then he imported his old profile - accidently forgetting to back up the T-Games kit - which was now lost forever.

Since Anderson put a lot of work into the kit, he decided that he did not want to re-make everything from scratch - therefore abandoning the T-Games log-in concept. Development continued on Push the Button! however, and it was eventually published. Included in the level remained the old T-Games logos that had been there since before all of the data was lost - even though the log-in point had been abandoned. T-Games then started to become a label for Anderson's creations. If Anderson was proud of something he created, he would say it was officially created by T-Games. As more people started to work on official T-Games items (such as the GameExpo), T-Games became a team - and that's how T-Games became what it is today.

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