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Breakout
Breakout
Breakout as it appears built into the Fun Machine.
Details
Released 1976 (original)
Platforms GameExpo Arcade
GameExpo Classic
GameExpo II
GameExpo III
Quadratum
NeXT
NeXT Ubique
Fun Machine (built-in)
Super Player (built-in)
Add-ons None
Genre Breakout
Mode Up to two players (alternating turns)
Input Dial, button

Breakout is a game released in 1976 created by Nolan Bushnell, Steve Bristow, Steve Jobs, and Steve Wozniak. It was based on the idea of a single-player Pong. Because it is very simple to port, like Pong, almost all T-Games consoles have a version of Breakout in some form or another. Most versions (like that on the Quadratum and NeXT) include score tracking, however some do not.

GameplayEdit

Breakout is a game that is similar to Pong in that you control an in-game paddle, moving it on one side of the screen to block a bouncing ball. The premise of the game is to break an array of blocks on the top of the game screen using the ball. When every brick is gone, a new set appears.

VariationsEdit

Breakout, also like Pong, has a few variations.

Space InvadersEdit


Space Invaders
Details
Developers N/A
Released 1978 (Original)
Platforms None yet
Genre Fixed shooter
Mode Single-player

Space Invaders' creator, Tomohiro Nishikado, has cited Breakout as an inspiration. He wanted a game that would be similar, but with more complex graphics, and it would be a shooter.

Arkanoid and similar gamesEdit

Arkanoid is a Breakout clone released in 1986 by Taito that is different from Breakout in that it is in full color, the block patterns vary from stage to stage, a story is introduced at the start of the game, and powerups are available. Many modern Breakout clones are more closely related to Arkanoid.

FreakoutEdit


Freakout
Details
Developers GemWay
Released 2014
Platforms NeXT Basic
Genre Breakout/Survival minigame
Mode Single-player

Freakout is an upcoming version of the Fun Machine's built-in Breakout game that is modified to fit the NeXT screen resolution. The game is different from Breakout in that the bricks do not reset, and the object of the game is to go 30 seconds without the ball touching the bottom of the screen. An in-game timer records this and resets when the ball hits the bottom. The game is made as a minigame that is part of T-Games Adventures series Scarily Sentient's Gameplay 3 Episode 6. It will be available in the end gift shop.

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