The T-Games Archives regret to inform that T-Games has recently suffered from a major data loss due to a malfunctioning database.
The case is currently being investigated by the T-Games Archives, who are assessing the information and attempting to recover as much information as possible.
The amount of data lost is currently unknown, however it is thought to be substantial and mainly affecting the GameEx studio.
The T-Games Archives released this statement:
The latest data loss suffered by T-Games is currently being assessed by the T-Games Archives. Although the amount of data lost is thought to be considerable, it is possible that back-ups have been prepared in the case of this happening. The investigation may take several weeks or even months…
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I don't think I told you guys that I made .4, but I did. It was 2014, and I was just about ready to show you guys, but then I got carried away with everything else in my life.
Pretty much everyone has a 0.0.3 copy at this point, but unique to this one is a git repository and a new, updated splash featuring a brand new logo that's simpler in my opinion. It also features the new T-Games logo. Yay for updated, modern stuff.
The git repository should be useful for development. If you don't know how to use git, that's fine; when you extract the code, just don't take out .gitignore nor the .git folder or else you'll have useless storage space taken up. The repository contains thr…Read more >
We've recently rolled out some fresh logos for our LittleBigPlanet levels and series that did not have them. These include logos for Larry Da Vinci's 'SkyWheel', Tap That!, Evergreen Park and Music Maker.
What do you think?Read more >
The T-Games Archives have recently been able to recover valuble information by digging deep into the comments of Billy Anderson's TardisBill profile comments! The Archives sorted through every single comment - all 1,305 of them, ranging all the way back to the 12th of February 2011. Because of this, the Archives have managed to restore the following information:
- On November 20, 2011 'Push the Button!' underwent a major design change.
- GameWave Classic was released on September 20, 2011
- GameExpo II was first teased on the 25th of October
- GameExpo II was originally intended to be released on the 1st of December
- GameExpo II v1.7 was released on the 13th of January 2012
- GameExpo II v1.8 was released on the 15th of January 2012
- GameExpo II v1.9…
Through the years, I've gotten more experienced with MediaWiki, and one thing I don't think is known all too well are the Special pages.
Special pages give useful information about what's needed, what isn't updated, what's linked to the most, what's linked to the least, what has or needs no information, what has the most information, what nobody cares about, what everyone cares about, what used to be, what forces you to click the home button, what hurts the servers, what has Valve Anti-Cheat, what gets organized the most, and what files people like to look at/use.
Special pages can especially help for figuring out what needs work, etc. and you can also get some interesting data to draw conclusions from.
I thought this would be usefuuuul.Read more >
I thought this would be fuuuun.
This was the first attempt at creating a profile picture for T-Games online. It's important to note that at this time (pre-2012) the LittleBigPlanet 2: Move Pack had not been released, and as such, the logo was displayed on hologram and the centre was made transparent. This image was taken in LittleBigPlanet 2 against a black background which was then (badly because of all the artifacts, hence the heavy blurring) chroma keyed out and placed on that blue gradient background.
I had completely forgotten that for over a year the T-Games Logo contained no black, but was simply blue and transparent.
This was the first proper T-Games logo uploaded to the wiki site in July 2013. It was created using stickers and sticke…
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As you probably know, my old account was TardisBill. In mid-2014 I made the switch to BillyAnderson9 for PlayStation 4 and have been using it ever since (apart from November 2014 to publish 'Traffic Panic!' on TardisBill and for various other archive reasons).
Well, today I published a new level on TardisBill. That's right - and it's not a "I've moved over to BillyAnderson9 now" level either.
The level is titled 'The TardisBill Level Archives' and is pretty much what you'd expect. On my TardisBill Earth there are five levels that are not accessible via normal play. Either they were made into sublevels to give the impression that they had been deleted, are LBP1 exclusive or have just been made redundant. These levels are:
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You guys may or may not be happy about what I found, but I found it regardless and I don't know how I feel about it.
Now it's a very minor thing; it's not controversial, but it does raise some questions about how email services should be run.
Yeah, emphasis on email. Let me explain.
Recently I went into my current email account to do some cleaning (because, you know, inboxes will fill up after years of neglect), and I saw two test emails sent byJune 27, 2014 6:32:36 AM
Don't you know? I put my full trust in 'TGamesofficial' to give me confidential details about my registration!
- Hello Jaren,
This is the correct response.
- This is an email notification to inform you that your T-Games Network Account has been set-up!
...I couldn't tell from the text in …Read more >
Sooo you know we had that little scenario a little while back where I was like "Traffic Panic! is featured in a book!" and you guys were like "proof plz" and there was none...
I bought the book. It's in there.
Traffic Panic is officially #2 in Game On! 2016's 'Top Custom Levels' section :)Read more >
# Title Length Changes
The bass and kick are melded together to produce a punchier sound and the impulse is roomier. The highs are extensively softened but not to the point that it ruins the energy. This one has the most drastic changes.
This one was actually tough because the original version wasn't too bad of a master in the first place. Nevertheless, greater emphasis is put on the low-end, the highs are selectively ramped, and the sound has a new feel to it thanks to the impulses.
This one has quite the contrast. The original sounds like a demo I'd send off to the label, but the remaster sounds like the final result. Or it could be used as a test case with something like "Soundgoodizer" with before and after e…
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Hello! We've been very busy behind-the-scenes and am happy to announce lots of new changes coming to T-Games in the coming weeks! First of all, the most major change is the introduction of a new design scheme. Although logos have changed since 2011, our design scheme has kept to being black, white and blue... however, that is all about to change!
The new design scheme,Spectrum, incorporates all colours of the rainbow, in order to promote themes of fun, diversity and acceptance. You can view the new logo, as well as the new logo for the T-Games Wiki below:
With this new design change is a major update to the T-Games website. That's right - not only are the background and logos changing all over the site, but the whole thing is getting a majo…
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There are quite a few reasons for this...
1:The Phantom Squad may or may not take down the PSN servers on christmas day for a whole week. 1.5:I realised a hacking war with the Phantom Squad and the Lizard Squad is going on... *^*"
Nothing's a worry about them for now...
2:I unfortunatly got banned/temporarily suspended from PSN anyway...
- UNBANNED! And I made a new account called ZoltonAuburn1956 anyway.
3:Some life things.
4:I got addicted to a few PC games including Undertale & Bloons TD Battles...Read more >
I am now confirming that 1.5 will be the final Sunbeem and Musicalbeem 1.3 will be that one's final updates due to me trying to move on to LBP3 after I finish all of my LBP2 projects and fill up my (LBP2) level space.
I'll only be making a few more Sunbeem games, including a christmas seasonal one because I can.
As mentioned earlier, I will end mainstream general LBP2 support when I am done with Sunbeem 1.5, Musicalbeem 1.3, and Sunbeem Solar 1.2, and other projects.
Sunbeem Current Versions
Model Version Updates Left
Sunbeem 1.3 2
Musicalbeem 1.1 2
Sunbeem Solar 0.85 3
When I end mainstream support, I will most likely not ever update any of these consoles ever, but I am 100% sure there will be no more First-Party games.
When I move on to LBP3, som…
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Anyone here want to help? Also, shortest Blog Post ever! XDRead more >
Guys, look at all of these edits in the past few days, I'm getting better and faster at making pages and articles, especially Catalogs! I think that I'm making a difference to this (my favorite) Wiki. And I really hope to make big differences and have a large amount of activity.
-ZoltonRead more >
Do you know what would be cool? Adding cool unique Emoticons to the inactive Wiki chat! What do you guys think?Read more >
As you may or may not have noticed, a new set of logos have started being rolled out. These set of logos are simply an experiment as of right now, and may change regularly.
All feedback is welcome!Read more >
I feel like making a page about The Invasion series.It would go well as the series is entirly on T-Games Consoles...
tho! :] Read more >
T-Games and Trixel hosted the first ever Tri-Expo this week, and unfortunately for their timing, I was too busy watching Justin Trudeau win a landslide majority victory in the election. The gist of it is, apparently Stephen Harper's campaign organizer was a racist
(any expletive here), and that he bailed on the Conservatives once the Liberals started gaining in the polls (we'll legalize marijuana). Sad too because the NDP was almost squashed that night. A lot of talk on social media has it that the Liberals will be held to their word on electoral reform so that strategic voting can become a thing of the past.
But enough of that, I also missed quite a bit of stuff at Tri-Expo, so I'll comment here and now.
The new MusicPlayer
That slogan alone …Read more >
Before Time is available now!
I've decided to announce my newer newer album, Before Time. You may have seen this on the Skyton catalog. Well, that gave me the idea to make the album, as the majority of the songs are new.
# Track Title Length
1. Before Time 3:02
2. The Synth Journey 3:16
3. Cryptokinesis 3:29
4. Space Van 2:35
5. Piano Man's Soft Keys 4:19
6. Antivalue (New) 4:43
7. Intermission 0:48
8. That's Funky 4:27
9. Material Mike and
Perpetual James 3:42
10. With Fire (Mr. Fly) 4:13
11. Gone Clockers 2:36
12. Cruft 3:49
13. Separation Anxiety 3:15
If you're wondering why I did not release this on Bandcamp, it's because Bandcamp expects you to make revenue, something I cannot legally do.
- FLAC or MP3? Which one do I pick?
- For maximum compatibility across a wide…
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While editing the Comparison of Console Features page,the font changed and everything was skinnier.What's your opinion,I think it's -eh-
EDIT:I realised Firefox automatically zoomed out for some reason. XDRead more >
Today I made the NeXT Basic cartridges sharable, as well as the NeXT Ubique Accessory.
I also fixed a typo on another one of my LBP2 TardisBill levels.Read more >
MODERATEDRead more >
Here is a suggestion I have, and I'm all open to criticism.
I added a catalog label on the Infobox. The first article that has received this is the Sunbeem, and you can use it as an example.
I figured that consoles aren't just limited to games, so instead of calling it the List of Console Games, we can call it the console's Catalog, and the definition broadens up the spectrum of content. Think of it as the list of games plus music plus other interactive content without needing to call it the List of Console Cartridges or List of Console Content. Catalog sounds more market-y, shopping-ish, and ultimately better.Read more >
It is one of the major pillars of T-Games. Not only is it a sign of how far we have come, but it was also the catalyst that brought a brand new community to LittleBigPlanet. There's no kidding that it certainly plays a major role in not just T-Games, but LittleBigPlanet history.
Of course, I'm talking about the GameExpo.
It is after much consideration that GameEx have decided, that on the 9th of November 2015, 4 years after the release of the GameExpo II, that the GameExpo line will be discontinued.
The level will be re-published by a memorial level, displaying the full history of GameExpo, whilst also showcasing all of the differnet skins and variations that were ever released. The original GameExpo, GameExpo II and GameExpo III models will …Read more >
I'm having a small case of OCD with the Sunbeem as SCHOOL,
Planing to make NeXT/GE/FM Games,
Kowan is off;again with OCD on the Edge, XD
I have a few level ideas,but can wait.Read more >
Not working on Retro Adventure as much,
Knee deep in making Games for GEIII/NeXT/FM,
Kinda helping Kowan with the Edge "edgey console",
And not really working on the Hub Overhaul too much...Read more >
I have 2 projects I focus on right now:
1:"The Upcoming" That's the project name,The real thing is the Everything Menu Store Thing.My "Hub" overhaul..(LBP2)
2:Retro Adventure!No information will be given until furthur notice...(LBP3)Read more >
My account:zoltontheechidnaRead more >
I NEED SUGGESTIONS NOW!!!
https://lbp.me/v/qx8b1f7/topreviews?p=1&l=12Read more >
As you may or may not know, albums are certified labels 'silver', 'gold' and 'platinum' which represent how many figures they have sold in certain regions. Welp, a few days ago I decided to start certifying T-Games levels based on the amount of plays they get. You can check this out here.
I've had this system running for about a week to see if it would actually be of use, and Traffic Panic! today became a x7 platinum, which is pretty cool :)Read more >
These are some pages whereby some of the information is incorrect, outdated or the format of the page could be improved. This is simply a list for reference so that it doesn't slip. Sidenote: I've made it so that anonymous users can no longer make changes to the wiki - they have to be logged in.
The NeXT Generation - Outdated information regarding updates in sidebars. Console information can now be seperated into seperate pages. GameExpo - Information can now be seperated into seperate pages. Medius - Some incorrect information and bad syntax.
- Console Engines - Needs clearing up and replaced by a simpler model.
- Console Hub Statistics - Needs Updating
- Console Timeline - Needs Updating
- Evergreen Park - Bad syntax, information can now be seperated i…
The T-Games Archives are finally taking a step forward, and publishing archived content online via locked sub-levels.
- Original GameExpo Classic
- GameExpo Classic v3.3/v4 Console
- GameExpo Classic v3.3/v4 Cartridge
- GameExpo Classic Multiplayer Prototype
- GameExpo Classic Multiplayer Prototype Cartridge
- GameExpo Classic Pong
- GameExpo Classic Block Drop
- GameExpo Classic BreakOut
- GamExpo Logo
- GameExpo II v1.0 Console
- GameExpo II v2.1.1 Console
- GameExpo II v2.1.1 Game Cartridge
- GameExpo II Memory Card
- GameExpo II v2.1.1. Presentation Cartridge
- GameExpo II Pong
- GameExpo II Block Drop
- GameExpo II BreakOut
- GameExpo II Slim
- GameExpo III v1.0.4 Console
- GameExpo III Cartridge
- GameExpo III Memory Card
- GameExpo III Accessory
- GameExpo III Pink Cartridge
Read more >
In an upcoming overhaul to the T-Games team as a whole, the T-Games Network is going to be one of the most effected areas. The T-Games Network is changing - and so will your T-Games Network Account.
First of all - the T-Games Network is simply going to be re-branded to The Network, and will become a subscription service, instead of a registration service. Your 'account' will no longer be referenced as an account, but simply your 'subscription information'. Don't worry - you won't need to constantly renew your subscription. Subscribing and unsubscribing from The Network is exactly the same as Registering and deactivating your T-Games Network Account.
Offers and promotions will still be available as they always have been through the platform, h…Read more >
Damnit Wikia, stop publishing empty blogs!
An engine that runs one system. Most common.
An engine that can run multiple systems. Less common.
An engine that turns on, reads the inserted cartridge, and then turns off at request.
Most consoles usually function this way, and in real life, it was the standard up until the sixth generation consoles, which introduced a system menu into their BIOS.
An engine that turns on, proceeds to the system, and then turns off at request.
Not many consoles function this way, and in real life, sixth generation consoles could do this with increasing distance from needing a cartridge until it became unnecessary in the seventh and eighth generation conso…
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EDIT: Like Skyton and older OLDER Finale, here's another blatantly false promise I made. I will be following up on this with a new post.
So, in the past, I have made songs for a supposed album called Finale which was to be a U-Music release. However, just like Increase in Measurement, the songs sounded like shit, so now that they aren't shit, it's actually progressing well.
Firstly, I have no release date planned because I can never meet them. If I did, I'd end up like every AAA developer. In fact, I did set one on Bandcamp but we've already passed that date now.
So, the tracklist begins.
 Title Length
 Completed? Notes
The introduction. This is the oldest melody I've created on this album, as it was to be used in the original Finale for…
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I have requested that Wiki change the URL of this wiki from tgames.wikia.com to t-games.wikia.com. Therefore if you try to load the wikia in the future and it says that the wiki doesn't exist, that'll be because it would have moved to the new URL.
All of the information and content will remain the same and there shouldn't be any issues - just having to update the links from the main T-Games site over at t-gamesonline.com.
On top of that, I have also requested that my name be changed from Bobinti to BillyAnderson9.Read more >
So, you may have noticed a flood of edits coming in about "Rolling out new messages". This is because the messages as images were too old and thin to fit in the new Darwin format that Wikia deployed during the transition between 2013-2014, so I've cooked up a template that has all the messages and alerts in a new MediaWiki syntax that works on any size.
I did run into a small problem though.
List of Console Developers is still locked, and I have no way to change the image to the new format. And after all the new alerts are in, you guys are safe to delete the old ones.
Otherwise, check out the new alerts! :D
Of course it's not perfect, there's still a few problems, but for the most partthese are better looking than the images quite a lot. UPDATE: Qu…
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Average Daily Plays
Distribution Hub AUP Published IADUP Trend Position
NeXT 2,649 21st August 2012 ( days ago) 2.76
MusicPlayer 177 29th December 2014 ( days ago) 1.79
GameExpo 2,382 26th June 2011 ( days ago) 1.71
Super Player 56 3rd January 2015 ( days ago) 0.60
Fun Machine 213 26th July 2013 ( days ago) 0.34
Average Daily Unique Play Previously Recorded ADUP
1.44 7.75 Read more >
Literally nothing happened in March.
*worth notingRead more >
I really gotta find better things to do, don't I...
Here's a mockup for the next one. Feel free to use it if you're good at disassembling code.
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Apologies for the delays in getting this out to you! Never-the-less, here's February's edition of the T-Games Newsletter!
New Flash and Mobile development!
T-Games recently announced via Twitter that it has recently acquired the development tools to create original Flash and Mobile games, as well as other content.
Read more >
What would be the best true way to depart from T-Games? A montage out? Or maybe even a suicide letter- nonono, I should do what I do best! Through technology... but how...
SURPRISE REPRISE MEDLEY!
Yes, I know, but that doesn't come until the very last part of the song. Here's the order you'll hear them in:
- Magnus Ingens Introduction (Original melody)
- First drop (two parts):
- Original melody
- Breakdown (two parts):
- Original melody
- The Moon in the Sky
- Second drop (two parts):
- Complete (lead)
- Input-Output (arp and solo)
- Third drop (five parts):
- Hyper to the 7th Dimension
- The Chiller
- Filter (lead)
- Filter (chords)
- Original melody
- Complete (solo)
- Robot Revitalize
I shouldn't really have left abruptly because of this, but …
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Okay, where do I begin?
When I created the Medius, I felt opportunity where I failed and that's what gave the pause and tips feature.
Pause is actually essential to make a good console because then you can debug the games as they go along during development. I don't know why Bill didn't put it in at first, that was actually a feature that was needed.
But tips... why did I come up with that? Tips, to me now, is personally an awful feature that is of no help to the end user. Sure, you can put all the controls in it that way, but it's not a feature worth adapting to a powerful machine like the NeXT. Sure, for the Medius, my logic skills aren't spectacular. But as TVTropes says, if it's stupid but works, it's not stupid.
So as it turns out I will no…Read more >
After a long haitus, a new edition of the T-Games Newsletter is here!
New LittleBigPlanet, New Consoles!
As we saw the release of LittleBigPlanet 3, GameEx and GemWay did what they do best, and created some lovely Consoles for us to get our mitts on!
The MusicPlayer by GameEx was the first of the new consoles to arrive, and did so on December 24th 2014. It is also LittleBigPlanet 3's first ever console created and released on the platform. It is a highly-advanced Music Player, featuring an all new revolutionary logic-framework never before seen on a machine prior to it, and brand new touch-controls. Several Playlists have already been released, with more to come! Why not check it out here?
The Super Player by GemWay was released on the 10th of…Read more >
Yes it has only been one week. I don't know why I am so excited to do things. Anyway:
Today I updated the console to v1.1 (YES ALREADY) and released 2 games. The games are 3D Pong and Jump Walls. 3D Pong is just that. 2 people play as the ball bounces in literally 3 dimensions. Jump Walls is a simple game where you are a square and jump from wall to wall to avoid red squares. It is inspired by similar phone apps.
-Added front\back borders for the console
-Added opening image (I think?)
-Fixed Skip Opening Credits
-Cartridge: fixed Soundtrack Only
-Cartridge: Added Update Log
-Cartridge: Did something else I think?
I've also been creating a lot of stuff just to implement in later - writing Sentience dialogue, making the enclosed instru…Read more >
I love typing it in all caps like that.
Yeah, just released it, lbp.me link here.
And, back on my old promise, I will reveal easter eggs here! In the first second or so in the trailer for the hub level, you see a little opening left of the black picture frame. If you enter it and go back many layers, it reveals a SECRET AREA where you can pick up a weird bullseye thing for your Sackpocket. A nearby star demonstrates that it can be used to highlight or activate things. Going back to the main hub, using the highlighter on the picture frame reveals the Super Player's Direct Mode Gemsprite*, a cotton candy-colored smiley reminscent of the famous FM Sentience Evil.** At the console where I (now dressed as Eridan *** for LBP3) am, you can "highlig…Read more >
The original Push the Button! level was published on the 2nd of May 2011, just 15 days after T-Games established itself as a gaming team.
Push the Button! was the first product of T-Games' that was released to the public, and eventually became a series of 3 levels. Unfortunately, as time moved on, the Push the Button series became neglected. The 2nd and 3rd additions to the series were both removed on the 1st of January 2013, and the original level was made unavailable to the public on the 25th of November 2014.
Well, now T-Games is pleased to announce that Push the Button! is returning to LittleBigPlanet - and will be better than ever!
The new version will feature many more questions, rounds, game-play mechanics and much, much more!
We look f…Read more >
YAY, HAPPINESS!Read more >
- Hey look, I have 1000+ edits on the wiki now, what-
I predict the blog title to be "When Skyton comes out, DD will have nothing done" before the release.
I did say I was using Visio, but I've never said how much I used it.
Basically, this is how the Skyton boots up:
I've gotten two of these kind of diagrams already, and I'm working on a third.
If you have no idea how that picture works or you're better at understanding words, allow me to elaborate.
The player enters the controlinator to turn the Skyton on. (Use as a terminal input tool, rather than toggles. If they exit, depending on the situation it either turns off or pauses.)
If the player is holding down L2+R2, they go to the boot menu, where they can choose between three modes; PCA, PCA-B, o…
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